May 20, 2006, 03:06 AM // 03:06
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#1
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Ascalonian Squire
Join Date: Jan 2006
Location: Depends, monday to friday is the tunnel at the park and Saturday to Sunday is Train Station bench.
Guild: The Three Mustaqueers :D
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Unlimited energy for Monks?
well first you need to be a Mo/R and be pretty far thru the game or have a high lvl char so u can buy skills.
well many the two skills u use are...
1.heal/prot spell
2. "
3. "
4."
5. "
6. ress
7. serpants quickness
8. energizing wind
now i havent tried this as of yet cos i dont ahve acces to a computer with GW on it so what u do is use energizing when ever it recharges and keep serpants quickness up so u have 8% quicker recharge and they cost 15 less energy.
so could someone tset for me (dont have hopes up to high and woud like a good result)
thnx mutig
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May 20, 2006, 03:09 AM // 03:09
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#2
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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EW lowers the cost by 15, to a minimum of 10. you shouldn't be getting much use out of that as a monk.
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May 20, 2006, 03:26 AM // 03:26
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#3
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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You could throw Divine something or other on yourself though... that lowers all monks skills by 5 energy. Even so, not really a practical build.
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May 20, 2006, 06:30 AM // 06:30
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#4
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Banned
Join Date: Apr 2006
Guild: So Easy A Hero Can Do It[PvP]
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spam air of enchantment
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May 20, 2006, 11:11 AM // 11:11
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#5
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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would Cultist Fervor work? Each spell costs -7 less...you take 30-18% dmg. You would of course be healing youself.
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May 20, 2006, 01:08 PM // 13:08
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#6
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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air of enchant + guardian + rof + R.S.I. = infinite energy.
RE: Cultist Fervor: Is it worth it as an elite for your monk? Also surely the only time you will be trying to heal yourself would be when you are getting hit, which cast, that sac is huge. At max attr, its still a 100sac.
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May 20, 2006, 10:25 PM // 22:25
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#7
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Ascalonian Squire
Join Date: Jan 2006
Location: Depends, monday to friday is the tunnel at the park and Saturday to Sunday is Train Station bench.
Guild: The Three Mustaqueers :D
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thnx for the info guys/girls ill try it out
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May 20, 2006, 11:51 PM // 23:51
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#8
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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EW doesn't work, Air of Enchantment doesn't work, Cultist Fevor doesn't work.
Just because these skills are new doesn't mean they're better then the old Energy Management. Offering of Blood, Mantra of Recall or Energy Drain are still the best choices, just stick to those.
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May 21, 2006, 03:16 AM // 03:16
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#9
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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Mo/E GoR + Divine Spirit
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May 21, 2006, 04:19 AM // 04:19
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#10
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Few Fallen Heros [FFH]
Profession: W/Mo
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Quote:
Originally Posted by remmeh
Mo/E GoR + Divine Spirit
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Dear god, it's an invinci monk that doesn't have 55 hp D:
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May 21, 2006, 04:32 AM // 04:32
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#11
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by Maxiemonster
EW doesn't work, Air of Enchantment doesn't work, Cultist Fevor doesn't work.
Just because these skills are new doesn't mean they're better then the old Energy Management. Offering of Blood, Mantra of Recall or Energy Drain are still the best choices, just stick to those.
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Air works fine...if you only have 1 person to heal (Such as a 2 man farming build)
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Jun 07, 2006, 05:09 PM // 17:09
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#12
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Ascalonian Squire
Join Date: Sep 2005
Guild: Eval
Profession: E/Mo
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Quote:
Originally Posted by Maxiemonster
EW doesn't work, Air of Enchantment doesn't work, Cultist Fevor doesn't work.
Just because these skills are new doesn't mean they're better then the old Energy Management. Offering of Blood, Mantra of Recall or Energy Drain are still the best choices, just stick to those.
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Have you even tried them before naysaying? Or did you do a general number crunch and told yourself "nay" ?
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Jun 08, 2006, 08:48 AM // 08:48
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#13
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Academy Page
Join Date: Jul 2005
Location: Croatia
Guild: Wepars on Rampage [WoR]
Profession: R/
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Air of Enchantment does work, but the person you are healing/protting has to have it on, otherwise spells will cost normal, & if you have no alternative energy managment, you'll run out of it. This is pretty much the reason why AoE is used mostly by smitters, as they keep smiting the same target most of the time.
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Jun 09, 2006, 04:30 AM // 04:30
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#14
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Banned
Join Date: Nov 2005
Guild: United Scribes of Cantha (USoC)
Profession: N/
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ahhh why would you wanna even try this build... if something isn't broke, don't fix it...
MoR Boon is still the way to go!
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Jun 09, 2006, 09:37 AM // 09:37
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#15
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Quote:
Originally Posted by ryguy
Have you even tried them before naysaying? Or did you do a general number crunch and told yourself "nay" ?
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Energizing Wind doesn't effect many of your skills, as you're not casting that many 15 Energy+ skills. It never worked, only for a small amount of builds.
Air of Enchantment is indeed nice when you're playing with few (especially with two) people, but it still isn't worth an elite skill slot in my opinion. Mend Condition isn't effected by it, and when someone switches target you just cast Air of Enchantment on, you need to cast Air of Enchantment of the new target. If this happens alot, your Energy management is useless, and you'll be out of Energy soon.
I haven't tried Cultist's Fervor, simply because it's obvious that it won't work. At 10 Blood Magic, you'll sacrifice 20% of your Health each time you cast a spell. People actually stopped using Offering of Blood because it cost 20% of your Health each ~15 seconds; this skill simply sucks.
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Jun 09, 2006, 09:45 AM // 09:45
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#16
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Quote:
Originally Posted by Maxiemonster
I haven't tried Cultist's Fervor, simply because it's obvious that it won't work. At 10 Blood Magic, you'll sacrifice 20% of your Health each time you cast a spell. People actually stopped using Offering of Blood because it cost 20% of your Health each ~15 seconds; this skill simply sucks.
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I've actualy seen people running it in TA though. It's absolutly hilarious, and makes for very short flawless matches against them.
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Jun 09, 2006, 10:00 AM // 10:00
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#17
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Quote:
Originally Posted by Zui
I've actualy seen people running it in TA though. It's absolutly hilarious, and makes for very short flawless matches against them.
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It's an intresting skill, but for a Healing or Protection Monk, it's useless I can't imagine people actually running this..
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Jun 09, 2006, 10:03 AM // 10:03
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#18
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Cultists fervor is only useful on a blood necro life-stealing costy spells (so your life steal counter your sacrifice cost lowered by high blood attribute).
Still it is not good elite skill, its duration cannot overlap its recharge even at 16 blood, and can be easily stripped hurting hard your e-management. OoB is still a best choice.
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